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Diablo II Design Document (Unofficial) Part.3

Game Overview

 

Philosophy

 

Philosophical point 1

 

    In fact , we are making a revolution of the role playing game . We combined the action elements and  RPG elements organic ., and we are trying to create a amazing system in both items and character builds . This will shock the whole world of the GAME . This is just what we expect .

 

Philosophical point 2

 

    The Artificial will just appear on Personal Computer , and also MAC , because we do not have the plan about the TV game areas . Here we will just say sorry to the TV game players .

 

Philosophical point 3

 

    We expect all the Fans and Players will like the Diablo II – the Lord of Destruction . And make a great contribute to Blizzard Entertainment .

Common Questions

 

What is the game?

 

    The game will continue the story of  <Diablo> . Our Players also be a hero of the Dark Ages , and force to the evil side . Mephisto and it’s brothers , Baal and Diablo of course , comes back to the mortal world , the Destruction , the Terror , the Hate , fold the world again . Heroes must swing there sword and split the great evil into pieces again .

 

Why create this game?

 

    A easy question , we just need it , a more wonderful more perfect Diablo is needed , not only by us , also by all the Diablo fans over the globe .

 

Where does the game take place?

 

    The world will not be a just hamlet , the wars between mortal and evil will not only in the mortal world , but also in the hell , and even the summit of the world . The Heroes must pursue the step of the primary evils .

 

What do I control?

 

    The players are acting as a hero , will slain all the devils , the undeads and the monsters . You  also have the incumbency to help the people who fighting back with the evil forces .

 

How many characters do I control?

 

    You have a choice of seven different type heroes . They have different skills , some heroes are good at melee fighting , and some are versed in magic . But in the same , they are all professional warriors .

 

What’s different?

 

    <Diablo II> will not be the same as the previous role playing games , even <Diablo> . It is a new concept game , our players and all the fans of Blizzard will cheers for this artificial .

 

Feature Set

 

General Features

 

    We have a very giant game world , from the mortal world to the hell . Our players both boring  and hardcore , will all enjoy our gift . The game will not use the 3D graphics , but we promise we will make the game looks pleased to both the eye and the mind .

 

Multiplayer Features

 

    By our experiences of Diablo and Hellfire , we expected up to 300 kilo user on Batle.Net . Players can find their fun very easily during their tour . Of course , they are won’t be alone , the comrades are everywhere . Even if users are tired of killing and slaying , they can also have a free online chat in common halls .

 

Game Play

 

    In the game play , we have quantity of unique system .

    In different characters , we have Sorceress , Necromancer , Barbarian , Paladin , Amazon , Druid , and Assassin . They use their versed skills to defeat their enemy . And between players , they can use their own characters to have a duel , or be in a group fight together .

    The item system is our pride . We created a complete system , we split all the items into three kinds , weapons , armors , miscs . And to the armors and the weapons , they will have different qualities , as normal , low quality , superior , magical , rare , sets , and unique . Normal items are the bases , and magical is a expansion to the normal items , it can have one or several random magical attribute . The rares have more and better magical modifiers . The unique , as the name , they are so good so they are only spwans only once in one game .

    We also design lots of quest . the quest will be with your journey of search of Diablo and it’s brothers .

 

The Game World

 

Overview

 

    There are totally five acts in Diablo world , your steps will from the west to the east , and then , to the hell , finally , the world summit .

 

World Feature

 

    We said that there are five acts in the world . In each act , there will be a base , or a village . Act 1 , is Rogue Camp , it’s at Eastern Kingdom , not far from the great village , Tristram . Our hero will start their tour here . After that , ships bring heroes to a eastern port , Lut Golin . Then , to follow the evils , you will go to the west , a glory city , Kruast . But this is not enough , you must go to the hell , and allied with the angels . At last , players still need to go to the ancient place , to get rid of all the primary evils .

 

The Physical World

 

Travel

 

    Different from <Diablo I> , we designed two types of player’s move , run and walk . And we improved teleport system , we make a guide named “way point” , it can transport player in each areas and acts . NPC can also take you from on act to another .

 

Scale

 

    This world is just a idealization , because we are just for fun . Everywhere we use the same scale , to make our players more fun .

 

Objects

 

    We have to many objects in this game , fortunately , we use 2D graphics to describe everything .

    All the objects will be divided into items , characters , NPC , levels , and missiles . We will list all of this in the appendix .

 

Weather

 

    Sure , we have weather , but it’s just a kind of ornament , to make the game looks more real .

 

Day and Night

 

    No , no differences between day and night , in fact , the game don’t have the concept of “Time”.

 

Time

 

    I said , no time , we only need the users plays more . But will make a internet time , to meet the user’s need , who from all of the world .

 

 

Camera

 

Overview

 

    We preferred the third-person camera , it makes the players more comfortable , won’t get swirled .

 

Camera Detail

 

    The camera is a kind of left-lean type , and it leans 45 degrees .

 

Lighting Models

 

Overview

 

    Our heroes will always fifth in the darkness , so they need the light , here , we use the light radius .

 

Lighting Model Detail

 

    Each person has it’s own sight , even in daylight . Same as our game characters . We use the light radius as a parameter , Character is the center of the circle , and light radius as the semidiameter , then is make a circle , players

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