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07 October UBI Soft Entertainment Junior Game Designer E-TestJunior Game Designer E-Test Please answer all the questions in your best English, being sure to use spelling and grammar checking. You should spend at least one hour, but no more than four hours, on this e-test.
Your Name (Chinese and English): 庄子建 / Paul Zhuang ____ Your e-mail address: zhuang.paul@gmail.com Your telephone number: +86 13913951973
Game Analysis 1. What game have you spent the most time playing in 2006? a) Name of the game? A: Shin Sangokumusou (Warriors of the Dynasty ) Series .
b) Genre (FPS/RTS/3rd Person Adventure/etc.)? A : It is a 3rd person action game .
c) Why is it a good game? Describe at least four (4) aspect of the game that makes it superior to other games in its genre: i.- simple but attractive gameplay which is just to keep on killing until the leader of the enemy is knocked down . ii. - well designed game level (stage) . iii.- good use of the elements and scripts which from <Romance of the Three Kingdom> . iv. - wonderful and fit background music , the individual voices of the character as well .
d) Describe at least four (4) things that could be improved in the game, or added to a sequel: i. - the way to achieve the victory of the stage are all the same , players may feel boring through long time playing . ii. - the attributes of different characters’ should have different limits , so that it can show to the players a real world of the history . iii.- more balances between different stages . it means , if player can only get little rewards in a stage , the stage should be more easy , and if players gain more , the stage should take them more time and stamina . iv. - though the gameplay of the game is simple and attractive , but only one gameplay is not enough , it needs more interesting gameplay . suppose we can limit the character’s actions by add some states , such as when a character get into paralysis , he / she can only use normal attack but no charge or musou attack . if the cost and technique permits , the duel mode can make some improvement to make it more like a 3D fighting game , of course the importance of the duel should be increased in all the gameplays .
e) What did you learn from this game, from the game design point of view? A: Some action game do not need too much gameplay , the game just to bring the players feel comfortable , feel cool . In this case , we should make the gameplay funny but easy to learn and remember . But only the gameplay is not enough , I suppose gameplay is the main structure , and to the action games , the level/stage is the most important elements , good gameplay and well-designed levels make up a good action game . Besides these , I got to know that the history and the literature are widely known by the people , we use the historical or literary events , characters as the game elements , can get lots of latent players .
2. Pick any one (1) of the following games and write a critical review (200 words): Splinter Cell, Prince of Persia, Rainbow Six, King Kong or Ghost Recon. A: I pick Prince of Persia (includes sand of the time , the warrior within and the two thrones) as a sample here . the new series of Prince of Persia (short for POP) is completely different from the previous DOS edition , especially in the graphic and gameplay . UBI created very good game level with interesting puzzles , and represented by 3D graphic interface . the action elements had enhanced hugely in the series , players can enjoy more from the actions of slaying the enemies . and from the scripts , the whole story run though all three editions , gives a epic emotional experiences to the players . it also did a great performance on music . But there are still something can be improved in POP . for example , the camera is not good enough sometimes , it brings some trouble to the players during they are solving the puzzles . the camera should be more free , so like the players can observe the level environment more clearly and absolute . As a good puzzle-solving game , the enhanced action elements also brings some trouble , the character’s ability can not reach the pace of the game , players often feels some trouble of handling the strong enemy . Generally , the new series of prince of Persia is very worth to play and enjoy .
3. In order to create electronic games, it is often necessary to first build a non-electronic (paper game or board game) prototype. Please describe, in your own words, one of your favorite non-electronic games: A: Here I just describe a interesting non-electrical game called “murder game” , which we often play in the free time . The game needs 13 players to join , and the players will be divided in to four kinds by drawing straws , one emcee , three heroes , three schemers , the others are commoners . Everybody do not know others’ identify except the emcee . Then the game starts Step.1: . First , the emcee call everyone close the eyes , and ask the schemers open the eyes . The schemers will know who are their fellows , and they discuss to “murder” a person with silence , which may be a commoner or a hero . After the discussion , the schemers told the emcee who to murder . The emcee acknowledge it and require the schemers close the eyes . Step.2: After that , the heroes will open the eyes and discuss which player may be the schemer without any sounds . When they agree others advise , they may ask the emcee one person if he is the schemer , and the emcee tell the heroes their guess is right or wrong . The heroes got the answers and close the eyes . Step.3: The emcee ask all to open the eyes , and announce who has been murdered . The person who was murdered last time will announce his/her death message . In the death message , the player can tell the others everything , both the lies and the truths , because other players may not believe him/her . After the death message , the “dead player” is game over , and allowed to open the eyes all the time . Step.4: Then , everyone is required to declare their opinion ordinal . In this period , the heroes should use the speak to lead the commoners attention to the schemers , which they thinks ; and the schemers should lead the commoners to take care of the heroes they think . Both the heroes and the schemers also needs to protect himself/herself safety and wisely . Step.5: Everyone alive begin to vote , to decide who should be given a death . Each player can vote only one person to die . After all players were voted , the emcee counter the posts , and the players have the most posts will be killed by “angry people” . If two/three/four… players have the same posts , the emcee will dice to decide who is finally be killed . The people be killed will publish his/her death message . Step.6: If all the heroes are dead , the Schemers are win ; contrarily , the heroes are win . If neither the heroes nor the schemers are died out , go back to Step.1 for a loop .
Game Design Concepts 4. Most commercial games have both story and gameplay. For example, in Splinter Cell there is the story, where the player helps Sam defeat the terrorists, but also the gameplay where the player uses shadows to keep Sam hidden from his enemies. a) Name at least three (3) games where story seems to be more important than gameplay: A: some single role playing games and most literal adventure games . i. - Final Fantasy Series by SQUARE&ENIX ii. - Tales Series by NAMCO iii. - Dragon Quest Series by SQUARE&ENIX b) Name at least three (3) games where gameplay seems to be more important than story: A: most action games , adventure games , strategy games , puzzle games etc . i. - Half Life ii. - Sangokushi Series By KOEI iii. - Chu Chu Rocket by SEGA
c) Is story or gameplay more important in a successful MMO? Why? A: I think to the massive multi-player online games , gameplay is more important . since the MMO is based on the web , it is focus in the communications between players , such as competition and cooperation , players can enjoy the game by their own style , and do not need follow the thinking of the developers . the game also progress passively by the player , it is quite different from the single games . players even do not need to know what’s going on about the history . but it is not means the story is not needed in the MMO , every game needs its story to makes the quest system , the item system , the skill system and others . and we should create more emotion projects in the game , so that we can change the current state of MMO games .
5. Playing bad games is also very instructive about game design. a) Name a game that you’ve played whose gameplay seemed flawed to you. A: From different views , too much bad games I have player . I use <Metal Gear 3 – Snake Eater> as a sample .
b) How is the game flawed? A: To say <Snake Eater> is a good game , I think it is more like a good movie . <Metal Gear> Series usually keeps the game full of “Tactical , Action and Espionage” , but this time , I haven’t find any element of the three in the game , more I felt is watching a Hollywood film in the cinema .
c) How do you think that game could be fixed? A: First , it should release more free to players , it means , in most time the players are playing their roles instead of watching the gut and the dialogue . For example , we can make the dialogue can be skipped by press some keys . Then , as a action game , it needs more action , the motion could be created more abundant , especially the fight without weapons . Of course , the levels can be improved more interesting .
Game Creation 6. Assume that you were given the opportunity to make your own big budget electronic game, the "game of your dreams." a) Your name for the Game? A: the game I currently creating is called “Ginga Sengoku Gunyuuden – Revolution” ,in English it is “the Legend of the Galaxy Heroes - Revolution” .
b) Genre (FPS/RTS/3rd Person Adventure/etc.)? A: it is a epic Strategy Game can be played by single player . And it can be extended to a Massive multi-player online game , like EVE .
c) What would the main gameplay feature be that make your game different? A: to compare with other strategy games , the corps battle system is the main advantage . Improved corps battle , make the battle more real and needs the players thinks more to handle the enemy . The corps are made of different squads , and both the attack and the move can be executed not only in squads but also in corps . Battle mist and command area make the battle more real .
d) Write a review of the game (100-200 words), as if it had been published, pointing out all the positive and negative features, including percentage ratings(1-100%) A: Since I don’t know how my partner’s doing , I just describe something on gameplay and general design . the game has a novel world layout that quite different from current strategy games such as <Sangokushi> series and <Nobunaga no Keiwan> series . and the improved corps battle system is the most attractive . the pace of the game also goes well , as the players’ army will get stronger , the computer’s army also become hard to deal with . all the game elements (include characters’ , arms and so on) will make the players curious . Cannot make more improvement on the polity is a negative feature , and as a strategy games , it is short of character’s quantity . some players may not accept a impracticable world layout . but these are not too serious , I believe the game will widely welcomed by players , and it is valued at up to 80 percents rating .
7. Assume that you are assigned a big team and budget to design a game in which rain would be an essential component of the gameplay. Please give a quick description (100-200 words) of the game you would design, focusing especially on the gameplay. A: In the game , players is playing as a young man with magical powers , he has the ability to use the force of the rain . To save the lover who was cursed into a zombie by the devil , the young man will on his way to crusade against the evil force . The rain is his main power , as the times past every minute , the boy will became stronger when it rains , and oppositely , he will get weak in shining days . The rain can be heavy or light , in heavy rains , the boy also can gain and restore special energy . The special energy can be released as a special attack / super strike . Some devil / monsters are afraid of water , so they will became weak in the rainy days , or hide themselves in safe areas . With these gameplay , I think it must be designed as an Action Game or Action Role Playing Game .
8. Imagine you have to design a paper version of Pacman. Give a rough overview (100-200 words) of how it would work. A: I suppose such a paper game . Draw a 10*10 blocks table on the paper ( maybe it can be a bit bigger) , take 4 signs such as fastener (one is different than the other three) , and it needs 4 players , one is the Pacman , and the others are the devourers . The game is played by dice . First is the Pacman’s turn to dice . Pacman can dice twice , and the sum of the twice dice is the steps that Pacman can move . Pacman use his sign begin to move from one corner of the table , it can move only horizontal or vertical . The route which the Pacman passed will be besmeared into another color , means the jewel here is eaten by the Pacman . Then is the devourer’s turn , the devourer can dice only once , and also use there sign move in the table , they need to catch up with the Pacman . When all the blocks are turn into another color , means the Pacman has passed all the blocks and eaten all the jewel , he got the victory ; Instead , if the Pacman is caught by any of the three devourers , the devourers win . The game’s table (level) can also be improved , Players can draw some barriers in the table ; or they can draw a much larger table , and find more players to join the game .
Game Designer Essay Question 9. What qualifies a person to be a game designer? A: As a game designer (short for GD) , we must to know a lot of things . the most important one is the talent , but it is not the all . GD is the core of a game developing group , the CEO of SEGA has sad :”We are Creating Lives .” without great creativity , there won’t so much good game for us to play now , a god-given gift is a fortune . Knowledge of different subjects will help the GD create more various games . necessary program and art knowledge is important too , it can help the GD to harmonize the works with programmer and artist , and can give the GD a base thinking about if the idea we thought can be displayed . experiences of game playing is also a essential part . good ability on studying can helps GD refresh there lore . GD also need to be modest to accept others advices . At last , it is my personal faith :”just because you loved it , to created a game loved by everyone , that is the heart which should be hold by each designer .” , of course , it is just a faith , in fact , the games we design must qualify the corporation’s requirement and meets the players’ interest . 18 July 个人简历庄子建(Paul Zhuang , 男 23) 联系电话:+86 13913951973 出生年月:1984年7月 个人主页: http://spaces.msn.com/cbnwindforce/ http://spaces.msn.com/windforce72/
教育 / 工作经验 *2002年10月 – 2006年6月 南京财经大学 计算机科学与技术专业 主修:软件工程 , 现代管理学 , 数据结构 , 计算机网络 , 等 *2002年6月 – 2002年10月 麦当劳清江餐厅 兼职服务员 *2003年6月 – 2003年12月 KFC新亚餐厅 兼职服务员,9月、10月最佳员工 *2004年9月 – 2005年12月 申通快递 兼职销售 *2004年12月 – 至今 游戏设计自学 主修:《游戏设计-原理与实践》 , 《高级游戏设计-构造游戏世界》 , 《游戏设计技术》 , 《网络游戏开发-行业内手册》 , 《游戏情感设计》
外语 / 计算机 英语水平: 良好 CET:大学英语4级 口语:流利 计算机:国家4级 其他技能:Microsoft Office Series ,Painter
主要作品 *银河战国群雄传Revolution 设计文档 原创大型策略类游戏,已完成核心设计部分。 *Diablo II物品学系统教程 论文 对Diablo II物品系统的详细解析,在网上广为流传。 *光荣与梦想 论文 对Diablo系列的回顾和总结。 *Diablo II设计文档 设计文档; 英文 , 非官方 自行书写的Diablo II设计文档。 *Diablo II完全平衡版 非官方补丁 调整了Diablo II的部分平衡性,正在公开测试。
自我评价 具有15年游戏经验。熟悉游戏市场现状及市场分析。善于交流,并能熟练使用英语。曾担任Diablo II官方授权论坛最高管理员级超级版主,熟悉虚拟团队的管理并擅长团队合作。在历史、文化、音乐等方面也有一定的知识面。《Diablo II》的核心玩家和专业研究者,尤其在数值分析和平衡性分析方面,曾发表大量关于系统分析及数值计算的论文。在电视游戏方面更为出众,熟悉几乎所有类型的游戏。
求职意向 期望行业 : 游戏业 期望职位 : 设计师 / 制作人 / 测试 期望工作地 : 上海 到达日期 : 立刻 期望薪水 : 面议30 June 刻画一个角色——公交车司机这是一个偶然的机会,我观察了一名年轻的公交车司机。 这只是一名普通的司机,如果放在游戏中,他可以作为平凡的主角,并遭遇了不平凡的事情而成为救世主;也可以只是一名NPC。 这名司机很年轻,二十二三岁这样,穿着浅蓝的短袖工作服,领口有些发黑,但看得出已经有些磨破了。脸上蓄着短须,头上只有短短的头发,几乎和光头无异。左耳戴着耳环,右耳没有戴。穿着花色的短裤,脚上拖着人字拖,象刚从夏威夷渡假回来。讲着一口标准的南京话,一听就知道是本地人。 我需要为这名司机绘制一个角色菱形,才能使玩家对于这名司机有比较清楚的认识(当然,并不是每一个NPC都需要这样进行刻画)。这里,我发现了这名司机的一些特质: l 业务熟悉:他几乎熟悉车上的每一个零件。 l 不拘小节:他不会在乎乘客的车费差了一角两角。 l 玩世不恭:轻佻的打扮和语气,似乎有些不可一世。 l 暴躁:暴躁的脾气使他甚至敢于挑战乘客的权利。 接下来要做的,就是通过一些对话或者场景来表现这些特质:
汽车从始发站出发,由于很早,车上只有三四名乘客,司机按键关闭车门,前门似乎有点故障没有关上。车一边开,他一边又按了两次按键来尝试关闭车门,但门依然没有正常的关闭。(业务熟悉) “妈的,吊门又他妈X坏了。”司机骂到。(暴躁) 一个红灯,女售票员(有孕)从后门口的座位走到前门,用手拉门,试图关上门,但拉的位置不对,没有成功。 “别拉了,省点力气喂奶吧。” (玩世不恭)司机一边嘀咕一边从座位上下来,拉住门框,略一用力,关上了门( 业务熟悉)。 女售票员白了他一眼,司机笑笑,没理睬。(不拘小节)。 到站,开门,上客,一个打工大婶:“师傅,我这东西还能放你这个上面啊?”她的意思是发动机盖上(南京的破金陵大客,发动机在前面),“随便随便”司机看都不看一眼(业务熟悉,不拘小节)。 关门,前门风水依旧,关不上。 司机按键,尝试关门,失败(业务熟悉)。 “操,什么吊情况!”骂的更难听了(暴躁)。 红灯,35秒,停车。 司机从座位上跳下来(玩世不恭),从工具箱里拿了一瓶油,对着前门的两侧下部浇了一点,又用手拉了两下(业务熟悉)。 回到座位,红灯还有3秒,发动汽车,擦手,开车(业务熟悉)。 开车,按键开关门十来次,问题解决,前门开关良好。(业务熟悉) “吊车子,是他妈B不搞不行。”乘客已经不少了,还在骂(暴躁,不拘小节)。 (司机的语言用南京话说比较有趣,笑)
这样,当玩家在游戏中遭遇这样的场景,就会对这名司机有了大概的了解,并且不仅仅是对外型的了解。如果他是主角或是主要NPC的话,玩家也会对他有更深的理解。 开车时做设计,会有生命危险;坐车时可不会。身边的一点一滴都是素材,任何一个平凡的人都可能出现在你的作品中。记得随身带上相机、写生本、纸笔,记录下每一点你觉得有趣的东西。 02 June Diablo II Design Document (Unofficial) Part.5User Interface
Overview
We conformity all the user interface as a integer . Then it is spilt into several parts : quests , stats , skills , auto map , inventory , party , messages , and the main menu . Another is game screen , character fight here , trade here , chat here . What ever your character do , it will shows in this part .
User Interface Detail 1
This part , we call it user’s stats , it include character stats , skills , inventory , and quest . Character stats , is used to tell the players how strong their character are . It contains current level , experiences , strength , vitality , dexterity , energy , and the life , mana , resistance . The stats windows also shows character’s damage , defense , and hit rate . Skills window , shows your what skills you can learn , and what you learnt . Each job has different skills can learn , and before you learn the powerful skills , you must learn some preparative skills and achieve the level . We call this skill system “Skill Tree”. Role playing game cannot leave the items . We imaged our hero have a limited inventory like <Diablo> . Users can have a look at what he/she is equipped , what he/she is carried . Another important element of role playing game is quest . This window can tell you which quest you have done , and which you haven’t done . When you meet some critical event of the quest , system will hint you to check this window . You can choose if use the auto map or which type of the auto map . We defined a hotkey of auto map is “TAB” key . Auto map can shows at the center of the UI or at the top-left of the UI . Party shows your allies and enemies , since the game support multi-player game . In multi-player games , users need communication . The message window displays what you said and what other player said . In single game , you can also enter some command to have extra function . In main menu , you can quit the game ,and do some game option sets .
User Interface Detail 2
Game screen also have two parts . The upper part , about 5/6 of the screen , is the game interface . We can do everything the game support here . The bellows is stats interface , include life/mana complexion , the stamina , and here we shows the belt . In our opinion , the potions , both life and mana , or others , can put on the belt , so it can be used easily .
Items
Overview
This world contains millions of items . I am not bragging . The main parts id weapon and the armor . Most Weapons and Armors both have different quality : Low Quality , Normal , Superior , Magical , Rare , Set , Unique . All the Set and Unique items will be listed in the appendix .
Weapons Details
Weapons contains melee weapon and range weapon . Melee weapon includes : Sword , Axe , Mace , Polearm , Stave , Spear , Dagger , Wand , Claw , Orb , Scepter . Range weapon includes : Bow , Cross Bow . And there are some weapons are both melee and range : Javelin , Throwing Weapon .
Armors Details
Armors includes some part too . They are Helm , Armor , Glove , Belt , Boot , if you like , you can use Shield as same . And there are two small chips , Amulet and Rings . Except Ring , each armors can only equip one , you can take two Rings one time .
Musical Scores and Sound EffectsOverview
The music must be a kind of silence , mystery , the middle-aged classic music is better , I think .
Red Book Audio
In this game , we won’t use the CD audio as the music form , we use wave for as a instead . Thought quality of the music may be reduced , but it can save more hard disk drive space .
3D Sound
Our Music Designer will tell you more . But on certain , we will use DirectX 3D Sound Technology .
Sound Design
I said , Music Designers will tell you everything about music and sound effect .
Single-Player Game
Overview
At first , we designed this game as a single game . So , <Diablo II Lord of Destruction> can be defined as a “network based single game”. We devote more attention to the single game . And we have the confidence , this game must be the best Role playing game .
Single Player Game Detail 1
In single games , the player must fight alone , the only allied warrior is the mercenary , if you pay some gold to hire him . The NPC will give you some help , such heal you , sell some useful weapon or armor to you , all give you a guide . Also some of them will give you a quest . If you complete the quest , you will be given a good reward or more instructions .
Single Player Game Detail 2
We applies some single play only commands to satisfy our players . For example , we can simulate the multi-play environment by command “/players x”.
Story
The story of Diablo and it’s Brothers is too long , we will added the all story at the end of the document as a appendix .
Hours of Game-play
It depend on our players how to play this game . We expect hardcore players can play it at least 2000 hours . To light uses , it may cost about 100 hours at least .
Victory Conditions
Our final aim is to send Mephisto , Diablo , Baal to the DOOM . But only these I think is too short , we designed three difficulty levels , when players use one character complete all the there difficulty levels , he/she will get a great designation . There is another game mode , that was called “Hardcore” . This is for those crazy players who like the taste of competition with the death . In this mode, your character only have one life . If you died , you will lose everything , the items , the experience , the gold . So it is a more harder game mode .
Multiplayer Game
Overview
We build multi-player game for more fun . We got great victory in <Diablo> , we want more success . We continued the previous way in multiplayer game , they are Battle.Net , Open Battle.Net , and TCP/IP .
Max Players
Though <Diablo II> has a much larger world compare to <Diablo> , but it still cannot afford up to eight players . And our severs can’t assume too much data calculate or objects in one game .
Servers
We will build client severs in Asia , Europe , and also US of course , to afford the Battle.Net and Open Battle.Net players .
Customization
In TCP/IP games , there must be a player to host a game , then , if others want to join the game , they must enter the host’s IP address . On Battle.Net or Open Battle.Net , you can join games freely , but when you create a game room , you can limit the max player of the game room . Besides this , users also can customization a password . If others want to join the room , she/he must know the password .
Internet
If players connect to the internet , first they need a serial number . They , they can enter the main hall . In the hall , they can chat , trade , or get partied .
Gaming Sites
An official game site is needed . It should give more information to the players , to help them complete the tour more easy .
Persistence
The game is not a persistence game . Killed monsters will not be refreshed . If you slain them all , you must quit and enter a new game , to kill more monsters .
Saving and Loading
To prevent the cheat and the unfair competition in Battle.Net , all the user data will save on our sever . So , online players must get there character data from game sever first . But we don’t restrict the Open Battle.Net users’ data . Diablo II Design Document (Unofficial) Part.5User Interface
Overview
We conformity all the user interface as a integer . Then it is spilt into several parts : quests , stats , skills , auto map , inventory , party , messages , and the main menu . Another is game screen , character fight here , trade here , chat here . What ever your character do , it will shows in this part .
User Interface Detail 1
This part , we call it user’s stats , it include character stats , skills , inventory , and quest . Character stats , is used to tell the players how strong their character are . It contains current level , experiences , strength , vitality , dexterity , energy , and the life , mana , resistance . The stats windows also shows character’s damage , defense , and hit rate . Skills window , shows your what skills you can learn , and what you learnt . Each job has different skills can learn , and before you learn the powerful skills , you must learn some preparative skills and achieve the level . We call this skill system “Skill Tree”. Role playing game cannot leave the items . We imaged our hero have a limited inventory like <Diablo> . Users can have a look at what he/she is equipped , what he/she is carried . Another important element of role playing game is quest . This window can tell you which quest you have done , and which you haven’t done . When you meet some critical event of the quest , system will hint you to check this window . You can choose if use the auto map or which type of the auto map . We defined a hotkey of auto map is “TAB” key . Auto map can shows at the center of the UI or at the top-left of the UI . Party shows your allies and enemies , since the game support multi-player game . In multi-player games , users need communication . The message window displays what you said and what other player said . In single game , you can also enter some command to have extra function . In main menu , you can quit the game ,and do some game option sets .
User Interface Detail 2
Game screen also have two parts . The upper part , about 5/6 of the screen , is the game interface . We can do everything the game support here . The bellows is stats interface , include life/mana complexion , the stamina , and here we shows the belt . In our opinion , the potions , both life and mana , or others , can put on the belt , so it can be used easily .
Items
Overview
This world contains millions of items . I am not bragging . The main parts id weapon and the armor . Most Weapons and Armors both have different quality : Low Quality , Normal , Superior , Magical , Rare , Set , Unique . All the Set and Unique items will be listed in the appendix .
Weapons Details
Weapons contains melee weapon and range weapon . Melee weapon includes : Sword , Axe , Mace , Polearm , Stave , Spear , Dagger , Wand , Claw , Orb , Scepter . Range weapon includes : Bow , Cross Bow . And there are some weapons are both melee and range : Javelin , Throwing Weapon .
Armors Details
Armors includes some part too . They are Helm , Armor , Glove , Belt , Boot , if you like , you can use Shield as same . And there are two small chips , Amulet and Rings . Except Ring , each armors can only equip one , you can take two Rings one time .
Musical Scores and Sound EffectsOverview
The music must be a kind of silence , mystery , the middle-aged classic music is better , I think .
Red Book Audio
In this game , we won’t use the CD audio as the music form , we use wave for as a instead . Thought quality of the music may be reduced , but it can save more hard disk drive space .
3D Sound
Our Music Designer will tell you more . But on certain , we will use DirectX 3D Sound Technology .
Sound Design
I said , Music Designers will tell you everything about music and sound effect .
Single-Player Game
Overview
At first , we designed this game as a single game . So , <Diablo II Lord of Destruction> can be defined as a “network based single game”. We devote more attention to the single game . And we have the confidence , this game must be the best Role playing game .
Single Player Game Detail 1
In single games , the player must fight alone , the only allied warrior is the mercenary , if you pay some gold to hire him . The NPC will give you some help , such heal you , sell some useful weapon or armor to you , all give you a guide . Also some of them will give you a quest . If you complete the quest , you will be given a good reward or more instructions .
Single Player Game Detail 2
We applies some single play only commands to satisfy our players . For example , we can simulate the multi-play environment by command “/players x”.
Story
The story of Diablo and it’s Brothers is too long , we will added the all story at the end of the document as a appendix .
Hours of Game-play
It depend on our players how to play this game . We expect hardcore players can play it at least 2000 hours . To light uses , it may cost about 100 hours at least .
Victory Conditions
Our final aim is to send Mephisto , Diablo , Baal to the DOOM . But only these I think is too short , we designed three difficulty levels , when players use one character complete all the there difficulty levels , he/she will get a great designation . There is another game mode , that was called “Hardcore” . This is for those crazy players who like the taste of competition with the death . In this mode, your character only have one life . If you died , you will lose everything , the items , the experience , the gold . So it is a more harder game mode .
Multiplayer Game
Overview
We build multi-player game for more fun . We got great victory in <Diablo> , we want more success . We continued the previous way in multiplayer game , they are Battle.Net , Open Battle.Net , and TCP/IP .
Max Players
Though <Diablo II> has a much larger world compare to <Diablo> , but it still cannot afford up to eight players . And our severs can’t assume too much data calculate or objects in one game .
Servers
We will build client severs in Asia , Europe , and also US of course , to afford the Battle.Net and Open Battle.Net players .
Customization
In TCP/IP games , there must be a player to host a game , then , if others want to join the game , they must enter the host’s IP address . On Battle.Net or Open Battle.Net , you can join games freely , but when you create a game room , you can limit the max player of the game room . Besides this , users also can customization a password . If others want to join the room , she/he must know the password .
Internet
If players connect to the internet , first they need a serial number . They , they can enter the main hall . In the hall , they can chat , trade , or get partied .
Gaming Sites
An official game site is needed . It should give more information to the players , to help them complete the tour more easy .
Persistence
The game is not a persistence game . Killed monsters will not be refreshed . If you slain them all , you must quit and enter a new game , to kill more monsters .
Saving and Loading
To prevent the cheat and the unfair competition in Battle.Net , all the user data will save on our sever . So , online players must get there character data from game sever first . But we don’t restrict the Open Battle.Net users’ data . |
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